Godfall (PC) - Inactive

Bombastic, Aspiring godkiller

Description:

Godfall
Male Dwarf Dragon Disciple 1/Sorcerer 1/Warpriest of Dracon 5
LN Medium humanoid (dwarf)
Init 0; Senses darkvision 60 ft.; Perception +14
-————————-
Defense
-————————-
AC 19, touch 10, flat-footed 19 (
6 armor, 1 shield, +2 natural)
hp 71 (1d12
5d8+1d6+25)
Fort 7, Ref +1, Will +11; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (
4 dodge bonus to AC vs. giants)
-————————-
Offense
-————————-
Speed 20 ft.
Melee 2 claws 2 (1d41) and
jarnbjorn 9 (2d64/×3)
Special Attacks bloodline arcana: draconic, claws, +1 on attack rolls against goblinoid and orc humanoids, channel positive energy 1/day (DC 11, 2d6)
Sorcerer Spells Known (CL 1st; concentration +0):
Warpriest Spells Prepared (CL 5th; concentration +9):
2nd—bull’s strength, eagle’s splendor, owl’s wisdom
1st—command (2, DC 15), entropic shield (3)
0 (at will)—create water, detect poison, light, purify food and drink (DC 14)

Statistics

Str 14, Dex 11, Con 15, Int 12, Wis 18, Cha 8
Base Atk 3; CMB +5; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Cleave, Eschew Materials, Improved Natural Armor, Mounted Combat, Power Attack, Toughness, Weapon Focus (earth breaker)
Traits armor expert, natural-born leader
Skills Climb +0, Intimidate +3, Knowledge (arcana) +9, Knowledge (religion) +5, Linguistics +2, Perception +14 (
16 to notice unusual stonework), Ride 2 (4 to stay in the saddle), Sense Motive +10, Spellcraft +5, Swim +0
Languages Common, Draconic, Dwarven, Giant
SQ aura, blessings, Fervor 2d6, Sacred Weapon +2, blessings (healing blessing, strength blessing), bloodlines (draconic), selfish healer, strength surge
Combat Gear potion of cure light wounds (7), potion of cure moderate wounds (2), healer’s kit; Other Gear breastplate, buckler, jarnbjorn , backpack, bedroll, bit and bridle, feed (per day), flint and steel, military saddle, tent, small, torch, trail rations, heavy horse (combat trained), 1,419 gp, 3 sp, 4 cp

Special Abilities

Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Blessings (5/day) (Su) A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). A warpri
Bloodline Arcana: Draconic (Ex) 1 damage per die for [Fire] spells.
Claws (2 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fervor 2d6 (2/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.
Sacred Weapon +2 (5 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Selfish Healer (Su) As a swift action, cast a prepared cure spell on self with no AoO.
Strength Surge +2 (Su) As a swift action, gain a +2 bonus to melee att, CMB, Str skills, and Str checks.
Warpriest Channel Positive Energy 2d6 (1/day) (DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Bio:

Vek Ogrehammer was a cleric of Torag in a Dwarven city called Horn Durahl. Horn Durahl was a wealthy city built in a valley of Taldon and Dorn, The Sunrise Mountains. The city was known for exporting high quality iron ore and its Torag Festival. The Torag Festival commemorates the one day of the year where the sun never sets on Horn Durahl. This day is celebrated with sacrifices to Torag, feasts, and Dwarven Ale drinking contest.

Seven years ago, a few weeks before the Torag Festival, the mountains and the earth trembled. Black smoke was seen coming from Mt. Taldon. Vek Ogrehammer and the other clerics got together and beseeched their god Torag for protection. They made their way to the top of Mt. Dorn to better commune with their god. They made sacrifices, killed abominations in the area such as bats, and whipped anyone that was thought guilty of sinning against Torag. The smoke soon left Taldon and the tremors ended. The city thought itself safe.

But then on the day of the Torag Festival the earth shook like never before. Boulders came rolling off Mt. Taldon and crushed people in their homes.The mountain erupted with fiery lava and the sky blackened. Horn Durahl became a hellish nightmare as man and dwarf alike burned. Vek, like so many others ran for his life. He and a few surviving clerics scaled Mt. Dorn once again, and prayed as never before. But where Torag last answered with calm and safety; this time he answered only with death. Pressure built up in Mt. Dorn and its top exploded throwing all the clerics off the mountain to fall to certain death.

As Vek Ogrehammer fell to his death he beheld a second sun in the distance. He perceived this to be Torag mocking him and his order. He contemplated what he must have done, what must the town have done to deserve to die on the feast day of their deity. The second sun got closer and closer still, until he perceived that it wasn’t a sun at all. It was a dragon. And it was flying straight for him baring its talons. He closed his eyes, cursed, and waited for death.

He awoke to find himself in a large cave surrounded by all manner of art. The dragon was facing him in this cave, and he was shaken. Fearing that death was once again imminent, Vek taunted the dragon, asking him why did he not snack on him on the way to his lair. The dragon explained to Vek that he is gold dragon and doesn’t eat living things. He goes on to tell Vek that his name is Seddrinth and he punishes the unjust, and that’s why he saved him. In fact, all gold dragons punish the unjust and villainous.

Seddrinth expounds that he has attended every Torag Festival for many years in different forms. Sometimes as a man, sometimes a dwarf. Sometimes rich, sometimes poor. But no matter what guise he put on, the clerics of Torag were always kind to him. He’s seen them bless some of Torag’s followers and punish others, but always justly. In all things, the clerics of Torag appeared to be fair and evenhanded.

The gold dragon then told Vek that the god he worshipped was anything but. Torag never walked among them. Never blessed any of them with his favor, and never answered their prayers. Even while the clerics raced to the tops of mountains and certain death, Torag never acknowledged them. The dragon and the dwarf spoke to each other, and Seddrinth convinced Vek that he was right. Torag didn’t honor his sacrifices and prayers. In fact, none of the other dwarfs fared much better. Their gods generally ignored them.

That realization devastated Vek. Vek Ogrehammer had wasted his life serving a god who didn’t care. Then his anger was kindled against the gods. He knelt to Seddrinth and told him since his race’s gods have forsaken him, then Seddrinth will be his god. After all, it was Seddrinth who saved him from certain death. And now the gold dragon was giving his life a new purpose. Seddrinth warned him that he could give dwarf no power, but if he speaks to him, he’ll listen. And if he rights wrongs and fights the unjust, he will always curry the favor of him and all gold dragons.

Vek Ogrehammer, cleric of Torag died in Horn Durahl that fateful day. He reborn as
Godfall. And he would be sure to deal out the Dragon’s Justice to any who crossed him, mortal and god alike. Especially the gods.

Godfall (PC) - Inactive

Rebirth RPG247